Increase oil rewards from war (math)

Quovatis

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Joined
Aug 29, 2015
Messages
1,454
Currently, the oil rewards from war just doesn't pay for a typical attack. Let's look at a common attack result from a Global Age player:

For war, the attacker will need to train 3 generals. Let's say they have generals all around level 20. To train the second general costs about 500 oil. The third general is 1000 oil, for 1500 oil just for training generals, win or lose.

Now lets say the player attacks using a few heavy tanks and air power. Lets say the player loses 2 planes and 1 heavy tank (but saves the rest). That's 2000 oil to retrain.

So a typical GA war attack will cost 3500 oil to train generals and to retrain troops lost. In the worst case, the player loses 4 planes and 2 HT (about 4500 oil), best case is no losses, just the 1500 from general training.

Thus per war attack, a GA player spends between 1500 and 6000+ oil (depending on composition), with an average around 3500.

Typical war rewards only gives you 2500 oil per attack, and you only get that if your alliance actually wins the war! As is, the typical attack doesn't pay for itself. Most top alliances will have a stalemate, resulting in only 2500 oil to the war in total, which pays for less than 1 attack. It's not sufficient.

Increase max war oil rewards by 40% so that the player can at least recover the average oil spent per attack (3500 oil).
 

BV123

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May 11, 2015
Messages
601
It have never been intended to make much loot from wars. That's what PvP is for anyway.

Guess the main purpose for wars is for the 'glory' of the alliance. The loot is just icing on the cake.

But don't get me wrong I would love that extra loot. If they increase the loot more, maybe more alliances would be interested in doing more wars. Sign me up.
 

Quang t legend

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Jan 21, 2016
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466
War is a way for top players "give" resource to other players in the alliance. If you want to benefit from war, select an easy target so you don't have to spend mercenary and 3 generals!
 

Max_imus

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Jan 27, 2016
Messages
453
War is a way for top players "give" resource to other players in the alliance. If you want to benefit from war, select an easy target so you don't have to spend mercenary and 3 generals!

Exactly!
We play for 'glory' but mainly bcause ours Gunpow.age players will profit from that immensely! 2 WW a week means a upgraded building (or 2 - cuz of food) evry week without raiding! Thats a great price (we have 3-4 players who play WW since classical age with us and they are maxing out at max speed,awesome!)
 

Ravenlord

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Aug 23, 2015
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1,406
So, in other words, they can't get anywhere on their own???! What would they do if they never got any donations?? You're feeding people for a day, not feeding them for a lifetime .....
 

Europeos

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Oct 2, 2015
Messages
146
Fully agree. In fact oil loot should be around 30k. Then some alliances would take wars more seriously.
 

BV123

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Joined
May 11, 2015
Messages
601
Fully agree. In fact oil loot should be around 30k. Then some alliances would take wars more seriously.

Don't think they would go up to 30k. Lol

But a sustainable increase would be great.
 
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