- Joined
- Jul 29, 2018
- Messages
- 164
I think replays should be turned off in WW for a couple of reasons. The first is that it gives the 2nd attacker an unfair advantage by being able to discover traps, choke points, and kill zones. The 2nd reason though is I suspect some hack or bug exploit is being used via the replay mechanism to discover museum artifacts, all trap locations, etc. I’ve seen too many times a 1st attack on my base that yields zero stars, only to have the 2nd attacker come in and attack with the perfect troop mix and away from all traps, even those not exposed in the 1st attack. I don’t believe in coincidence, and I’m convinced somehow these players are exploiting the replay mechanism.