April 2017 Design Spotlight

Zipo06

Approved user
Joined
Oct 28, 2016
Messages
38
As usual they do wrong choices. Instead of trying to create new ridiculous évolutions, they should better work to fix bugs which ruin the game.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
While I don't agree with the OPs reasoning, I do agree with his optimism. The cause of my optimism is that my defenses are now that much more effective, and I will be able to hold on to my resources more easily. on the flip-side, I rarely use tactics during multi-player attacks. They are expensive, thus reducing my profit, and take too long to regenerate, so if I relied on them I would not be able to attack very often. I'm all about resources per hour of play.

I might be affected in war. While I won't be able to 5 star bases as easily, our opponents won't be able to 5 star me as easily, so the net effect should be zero. However, it won't be, because good base layouts will prevent more stars than they do now. I think that is a good thing.
 

Swinton

Approved user
Joined
Feb 28, 2017
Messages
30
I love the Bazooka Tower and the new Tactics Update

Hi Nexon. Great game bro. I love the new Tactics Update you're rolling out. It sounds SUPER. This will be the best update EVER! Please make this update even better and sell us the bazooka tower again. I like it when no one can use tactics on it now. Please also make demolitions very strong against oil refineries and make them cheaper and faster to train. The game datas will support my suggestions and I want this game to improve and be #1. I love you Nexon. I will play you forever.
 
Last edited by a moderator:

Austwick

New member
Joined
Feb 28, 2017
Messages
1
The option of challenging your fellow alliance great, but the tactics idea is the worst I have ever seen, I am global age and to defeat a regular atomic in war means I rely on tactics. If you want to take the good ones from us means you ruin war for lots of people. Defences are upgraded but people's intelligence and skill use tactics. You are just favouring those that spend big on this game and want to sell more stronghold tactics. And taking any skill out of the game. The tactics should stay as they are. Also you are not doing anything with the average attack time lol just allowing those manufactured alliances with heavy top end and weak bottom end to get it easier, they will bring their average attack time down easily by going for the lower end of the alliance scale. You guys did not think it through before making these decisions
mike
 

Prodigal Clint

Approved user
Joined
Apr 17, 2016
Messages
129
Nb4powerup , other than sandbagging discussions that have gone on for months, I've never seen such an immediate or vehement response to an issue from the community. I've spoke w players in the US, Europe, and Asia.. big spenders and small spenders. No One Wants This! It is extremely short sighted thinking, even if u do introduce the ability to buy drop tactics or a purchased permanent tactics buildings, it won't matter as many will leave. If indeed this is the future plan, just reduce the duration by 25% or something. That would encourage the same thing, without massively overhauling the entire established game mechanics that have been around for years, and that people have spent a lot of time, money, and resources achieving.

please talk to the developers for the community and pass on the very very negative reaction coming from the Workdwide community.
 
Last edited:

Nb4powerup

Community Manager 
Joined
May 16, 2016
Messages
741
Hi,

We're actively reviewing feedback and I'll make sure to pass along everyone's sentiment on this matter.
 

Monty the Great

Approved user
Joined
May 20, 2015
Messages
30
I wonder how fast the developers can back pedal...Once this update goes live, World Wars die. And with no wars, Nexon's revenue stream dries up. The lack of foresight and overt avarice displayed by this company is comical-something you expect to see on TV. Read these posts carefully. Your customers are fed up. This sort of Byzantine thinking will have you all looking for new jobs. Once, just once, take note of what this community has to say! Leave the gameplay alone, fix matchmaking.
 

poop_

Approved user
Joined
Apr 7, 2016
Messages
147
I agree 100%.

Here is the other part, if Nexon thinks that matchmaking currently isn't an issue for 95% of alliances, after implementing this, matchmaking will become the issue almost every alliance will be screaming about. Right now alliances can take on slightly stronger opponents, and it be a relatively even match. By reducing tactic space, the ability to attack up will be harder meaning it will be more difficult to pair alliances in a "fair" or "even" match where each side has a chance of winning (disregarding sandbagging and the current incredibly unmatched wars). Ex: If one side has 2 atomics at the top pairing them with any alliance that has no atomics will be uneven.

Reducing tactics means it will be much harder to successfully attack ESPECIALLY for gunpowder and enlightenment players. If they want to bring new players into the game and have them not be discouraged, this is the absolute WRONG move. Right now, many of younger players struggle anyways if they aren't linked up with allies/community giving good advice.

Barrage will never be effective UNLESS you change it so I can barrage the entire base and kill every living defender in it.

Heal: I know people who have tried to use heal, but hell no am I going to upgrade it to see if it might be useful. And, trading in my carts for a heal seems stupid especially since my troops will be taking more damage because I can't sabotage anything.

At the very least, if you do this, please consider increasing tactic space for Gunpowder and Enlightenment players to 6, and IA and GBA to 8. Although that might throw it off because the ability to take 8 demo or 8 decoy seems excessive.... But, this is the point, messing with the tactic space is messy/complicated and NOT the way to go.

I bet Nexon never asked players about what changes in certain tactics might make them consider using them. No, that would have been the obvious way to do it.
 

Riyad604

Approved user
Joined
Sep 19, 2016
Messages
31
ROFLMFAOHAHAHAHAHA Thumbs up nexon on helping drive players away. You already only have like 4 or 5 nations worth playing in AA so NTGs are near impossible. Shockingly I'm stocked max on lumber and marble and struggle to find silk, salt, marble...I've watched some of my best alliance mates quit over the past year with garbage changes to the game. This may be the one that gets me to find a new game.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
A tactic version of the estate, mmmmm, maybe ...
Or maybe the Cold War Age will give us 2 more tactics slots - bringing our total back up (down?) to 5, yay!!!
 

Spaceboy

Approved user
Joined
Aug 18, 2016
Messages
550
hmmm...where is the fun gone with this game ? Good players will get less fun in their attacks due to less tactics (frustration !). Average players will not become better and it will be even harder to get a victory for them. Frustrated too !
So no one is happy with this tactics reduction. It will take away the fun of this game and add more frustration (after the stronghold, tower of death, bugs, crashes, ...)
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
Introduce new things yes but don't change the kill the old things that were working well....
We love war and due to matchmaking being broken are hitting teams hugely above us all the time.. tactics protect and betray are how we have been playing forever
We can't compete if you do this and don't fix the matchmaking... people are already saying why bother going to war..
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I can't believe I'm saying this but '' poop_ is right, poop is good'' !! :D
If Nexon were so concerned that certain tactics are being over-used, they could've done something like limit each tactic to max of 2. This still gives us 6 tactics but no-one can spam any 1 tactic.
Small steps Nexon, don't pull the rug out from under our feet!
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
To answer your questions, my future will likely be one of two things: quit or change to the Brits. Then quit when grinding becomes too unbearable.
Optimism is good but taking away one thing away doesn't necessarily add value to something else.
If I take mushroom sauce away from my steak, it doesn't make me appreciate the steak more - it makes me miss my mushroom sauce. :)
If I own a café and everyone loves my apricot Danish, but not my chocolate brownie, maybe I should make my Danish taste terrible and people will buy the brownie instead!! :D
 
Last edited:

Christopher-Outlaws!!

Approved user
Joined
Apr 15, 2016
Messages
296
here's the TL;DR

NEXON: We know what the community wants, we heard you and are nerfing tactics
COMMUNITY: What community? This isn't something anyone said? just stop please!!
NEXON: umm... k we need to re-think what the community wants, we'll get back to you.

for the first time, pre-update, they've NEXON'd it.

On a more positive note, at least we have an Nb4powerup who's likely lost his voice from screaming at people by now
​​​​​​​
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I think I've figured out why Nexon is doing this: to finally prevent sandbagging.
If players quit or just quit wars, then there'll be no-one ''warring''. Ergo, no more sandbagging.
And if regular players quit war and only big spenders & sandbaggers are warring, the playing field will be even. Ergo, no more sandbagging.
Kudos Nexon!! (where's the thumbsup icon?!)

As Prodigal Clint said, this thread has to be the one of fastest growing threads that I can remember - and for the wrong reasons.
 
Last edited:
Top